Queshire
Istar
So, in my story, my main character is an ordinary high school student who gets accidently summoned to a magical world. Through out the story he tries to learn some magic, but as a human, he really sucks at it. He only manages to learn some of the most basic magic tricks, stuff that more magically inclined races learn as kids. However, he's really, really good at those cantrips and can use them in ways other might never have thought of.
Now, my question is, what cantrips should he know? Ideally they should be pretty simple and made for mundane use, but able to be used for decidedly un-mundane uses.
Heres what I've thought of so far;
Mage Hand: He's able to control rather light objects, the definition of light various but certainly nothing that would require any effort to lift, mostly stuff like carrying books or lunch trays. It's generally not useful in combat, it's simply not powerful enough to cause any damage, but it could be used to spoil an opponet's aim, create a distraction, or flip them around mid air so they land on their head.
Entertain: Mostly used for entertaining small childeren. It creates a simple illusion. Upon close examination it's obviously fake, but at a glance the illusion can be convincing.
Ghostly Sounds: Similiar to above. Can overload somebody's hearing if used right by their ears.
Mage Light: Creates a floating ball of light. Pretty simpe, but the user controls how much and where the light is produced, it could be used to create a bright flash in the middle of battle to blind the enemy.
Ignite: Causes things to catch on fire. It's not damaging, and can only be used to light things on fire that can catch on fire normally. Mostly used to light campfires. It could hav a variety of practical uses from igniting the gun powder in the opponet's bullets or dousing them in gas and igniting that.
Mend: Fixes holes and cleans ordinary objects. I'm still thinking on what to do for a practical use. Maybe restraining someone by mending the hole their arm is going through?
Scribble: Lets the user create / modify writing. Often used for taking notes. When paired with Entertain it can create a psychic paper type effect.
Alarm: Creates a simple alarm clock type effect, when a certain amount of time has passed the alarm rings.
Heat/chill: Used for heating up or cooling down food. Doesn't cause any real damage, however by quickly alternating between the two it can cause things to break.
Twist: used for screwing / unscrewing bolts and nuts. Pretty much just a magical screwdriver / wrench. Also works on nails though they don't actually twist.
Numb: Numbs pain. About as effective as asprain. Can also be used to make someone's limbs fall asleep.
Chop: Cuts up ingredients for food. Not very good in combat, the weakest armor protects from it, and even unarmored it doesnt do much damage unless it hits an attery.
So, as you can see, each of these have a pretty simple effect, nothing that couldn't easily be replicated by a common tool, but when used correctly can be quite powerful. Do you guys have any advice for similiar cantrips or ways to use these in unique ways?
Now, my question is, what cantrips should he know? Ideally they should be pretty simple and made for mundane use, but able to be used for decidedly un-mundane uses.
Heres what I've thought of so far;
Mage Hand: He's able to control rather light objects, the definition of light various but certainly nothing that would require any effort to lift, mostly stuff like carrying books or lunch trays. It's generally not useful in combat, it's simply not powerful enough to cause any damage, but it could be used to spoil an opponet's aim, create a distraction, or flip them around mid air so they land on their head.
Entertain: Mostly used for entertaining small childeren. It creates a simple illusion. Upon close examination it's obviously fake, but at a glance the illusion can be convincing.
Ghostly Sounds: Similiar to above. Can overload somebody's hearing if used right by their ears.
Mage Light: Creates a floating ball of light. Pretty simpe, but the user controls how much and where the light is produced, it could be used to create a bright flash in the middle of battle to blind the enemy.
Ignite: Causes things to catch on fire. It's not damaging, and can only be used to light things on fire that can catch on fire normally. Mostly used to light campfires. It could hav a variety of practical uses from igniting the gun powder in the opponet's bullets or dousing them in gas and igniting that.
Mend: Fixes holes and cleans ordinary objects. I'm still thinking on what to do for a practical use. Maybe restraining someone by mending the hole their arm is going through?
Scribble: Lets the user create / modify writing. Often used for taking notes. When paired with Entertain it can create a psychic paper type effect.
Alarm: Creates a simple alarm clock type effect, when a certain amount of time has passed the alarm rings.
Heat/chill: Used for heating up or cooling down food. Doesn't cause any real damage, however by quickly alternating between the two it can cause things to break.
Twist: used for screwing / unscrewing bolts and nuts. Pretty much just a magical screwdriver / wrench. Also works on nails though they don't actually twist.
Numb: Numbs pain. About as effective as asprain. Can also be used to make someone's limbs fall asleep.
Chop: Cuts up ingredients for food. Not very good in combat, the weakest armor protects from it, and even unarmored it doesnt do much damage unless it hits an attery.
So, as you can see, each of these have a pretty simple effect, nothing that couldn't easily be replicated by a common tool, but when used correctly can be quite powerful. Do you guys have any advice for similiar cantrips or ways to use these in unique ways?

Maester