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Cantrips

Queshire

Istar
So, in my story, my main character is an ordinary high school student who gets accidently summoned to a magical world. Through out the story he tries to learn some magic, but as a human, he really sucks at it. He only manages to learn some of the most basic magic tricks, stuff that more magically inclined races learn as kids. However, he's really, really good at those cantrips and can use them in ways other might never have thought of.

Now, my question is, what cantrips should he know? Ideally they should be pretty simple and made for mundane use, but able to be used for decidedly un-mundane uses.

Heres what I've thought of so far;

Mage Hand: He's able to control rather light objects, the definition of light various but certainly nothing that would require any effort to lift, mostly stuff like carrying books or lunch trays. It's generally not useful in combat, it's simply not powerful enough to cause any damage, but it could be used to spoil an opponet's aim, create a distraction, or flip them around mid air so they land on their head.

Entertain: Mostly used for entertaining small childeren. It creates a simple illusion. Upon close examination it's obviously fake, but at a glance the illusion can be convincing.

Ghostly Sounds: Similiar to above. Can overload somebody's hearing if used right by their ears.

Mage Light: Creates a floating ball of light. Pretty simpe, but the user controls how much and where the light is produced, it could be used to create a bright flash in the middle of battle to blind the enemy.

Ignite: Causes things to catch on fire. It's not damaging, and can only be used to light things on fire that can catch on fire normally. Mostly used to light campfires. It could hav a variety of practical uses from igniting the gun powder in the opponet's bullets or dousing them in gas and igniting that.

Mend: Fixes holes and cleans ordinary objects. I'm still thinking on what to do for a practical use. Maybe restraining someone by mending the hole their arm is going through?

Scribble: Lets the user create / modify writing. Often used for taking notes. When paired with Entertain it can create a psychic paper type effect.

Alarm: Creates a simple alarm clock type effect, when a certain amount of time has passed the alarm rings.

Heat/chill: Used for heating up or cooling down food. Doesn't cause any real damage, however by quickly alternating between the two it can cause things to break.

Twist: used for screwing / unscrewing bolts and nuts. Pretty much just a magical screwdriver / wrench. Also works on nails though they don't actually twist.

Numb: Numbs pain. About as effective as asprain. Can also be used to make someone's limbs fall asleep.

Chop: Cuts up ingredients for food. Not very good in combat, the weakest armor protects from it, and even unarmored it doesnt do much damage unless it hits an attery.

So, as you can see, each of these have a pretty simple effect, nothing that couldn't easily be replicated by a common tool, but when used correctly can be quite powerful. Do you guys have any advice for similiar cantrips or ways to use these in unique ways?
 

Caged Maiden

Staff
Article Team
I love chop. I wish I could learn that.....

I think the ideas you posted were unique and could be really interesting in a story. I guess it's sort of a test of your character's abilities for him to use them in useful ways. I like the illusion one. I could see that being really useful in making someone paranoid. They would see someone standing in their peripheral vision but when they looked, it would be gone... and coupled with ghostly noises... well that would freak me out pretty bad. Like when that guy was supposed to have killed himself in the apartment Three Men and a Baby was filmed in.... man we spent hours looking for the supposed ghost in the background. People go nuts for spooky spirits.

As for heating up and cooling down food..... I say that could be quite effective and damaging. Cheese is like napalm..... It just sticks and burns.....
 

Kit

Maester
As for heating up and cooling down food..... I say that could be quite effective and damaging. Cheese is like napalm..... It just sticks and burns.....

Hear hear.... I spilled a tub of melted cheese on myself when I was working in a restaurant in college. I ripped off all my clothes right there in front of everyone, and leaped into the dishwasher sink. I still have the scars.
 

Saigonnus

Auror
Heat and cool could be used onthe handle of metal objects/weapons so enemies would drop them.

Twist could likewise be used to tie shoelaces together... useful if someone is chasing you or to trip them up in battle.

(new) Push: Gives a small shove to even large items (including people), not enough to cause damage in of itself, but potentially you could force a step back or off a cliff :p

(new) Glue: Connect two items together temporarily, an archer couldn't release an arrow or bully couldn't throw a rock. Could also glue someone's shoelaces together.

(new) Cut: Cannot affect living tissue, but could easily remove a small area or amount of any fabric or leather... could remove the front of a shoe to make an enemy stumble or cut the stitching of someone's clothing so they fall off.

These are just the ones I could think of off the top of my head. :)
 

Steerpike

Felis amatus
Moderator
Aren't most of those from Dungeons & Dragons? 0-Level 3e spells (for example)?

Not necessarily a problem, except many fantasy readers will be aware of them and if you start pulling in a number of D&D spells for your work, especially with similar names (mage hand, ghost sounds), you may cause the reader to bring in a host of assumptions and expectations.
 

Queshire

Istar
yep, though I'm just doing it that way for convience, I plan on altering them before I get to that part of the story.
 

SeverinR

Vala
My MC only can affect fire, start a smoldering fire with effort, and flare a candle into large flames or smother the large fire down to smolder or even out.
Basically matches with lighter fluid ability and the reverse.
Not deadly, but helpful in every day life.

Mage light in my world is a apprentice magic creation, the first magic they can do to earn money. It can be cast into the air but it would expire(hours), if cast on a gem it produces light for a long time(decades), and colored gems produce colored lights. The harder the gem the longer the life, thus the expensive diamond mage light is the best, but also most expensive.
 
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SeverinR

Vala
yep, though I'm just doing it that way for convience, I plan on altering them before I get to that part of the story.

I think the way each person learned them and used them could produce different affects, or combined effects.(imagination is the limit)


How about the alarm sounds after amount of time, or if some portal/section gets breeched? An alarm clock or a warning alarm.
 
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